You can now disable aim compensation in settings. Healing boost on allies has been decreased by 50%.Īllows players to adjust Nano Boost’s targeting sensitivity. Radius has been increased from 3 to 4 meters.Įffect duration decreased from 5 to 4 seconds. Hitscan damage now scales to 30% at maximum falloff range, down from 50% for the following heroes: Shotgun patterns no longer apply random rotation. Mei's Icewall, Baptiste's Immortality Field, and Sigma's Gravitic Flux will now more heavily prefer edges over placing as far away as possible.Īrmor damage reduction increased from 3 to 5.īeam-type damage reduction against Armor health pools increased from 20% to 30%. Reverted edge-placement change for ground targeted abilities (Reaper's Shadowstep, Mei's Icewall, Symmetra's Teleporter, etc) Ground targeted abilities (Reaper’s Shadowstep, Mei’s Icewall, Synnetra’s Teleporter, etc) will now more heavily prefer edges over placing as far away as possible. Overwatch gamepedia com soldier 76 full#Slowing Effects: Instead of stacking together, friendly and hostile slowing effects are now separate, and movement speed will be determined by whichever is slower.įixed a bug in which full damage was not dealt by abilities that rapidly gain/lose targets, such as fast-tracking with Zarya's and Symmetra's primary fire beams. Heroes that are flying can now be knocked back and slowed.Ī new sound plays when you land a hit while damage boosted.Ī new sound plays when you land a hit, but it doesn’t do any damage. Knockback distance is now more consistent. New priority order: non-recoverable shields, non-recoverable armor, non-recoverable health, recoverable shields, recoverable armor, and recoverable health.īeam-type damage is now reduced by 20% when hitting armor.ĭamage over time effects are no longer mitigated by armor.ĭamage boost is now applied when a projectile is fired rather than when it hits a target. Previous priority order: non-recoverable shields, recoverable shields, non-recoverable armor, recoverable armor, non-recoverable health, and recoverable health. Non-recoverable health, shields, and armor are now consumed before recoverable health, shields, and armor. Updated visuals for all shields and barriers to increase readability.Įnemies’ health bars will now become visible to players if an entity they create deals damage to an enemy.ĭamage reduction from armor reduced from -5 to -3. Some ultimate abilities now restore ammunition after completion for some heroes.Ībilities affected: Genji’s Dragonblade, Junkrat’s RIP-Tire, Pharah’s Barrage, Roadhog’s Whole Hog, and Zenyatta’s Transcendence, Winston’s Primal Rage. Ultimate charge is now immediately expended when a hero’s ultimate ability is activated, instead of depleting over a short period of time. Simply select the appropriate hero under the dropdown menu and look for the “Hero” section. The option can be found under the “Control” tab in the “Options” menu. Recoil Recovery Aim Compensation can now be disabled for Ana, McCree, and Widowmaker. from Ana’s Nano Boost and Orisa’s Fortify) has been capped at 50% (formerly 70%). The total damage reduction that a hero can receive while buffed (e.g. Ultimate costs have been increased by 25% for all heroes. Ultimate abilities will now interrupt quick melee attacks.ĭealing damage to things other than players (like Torbjorn’s turret or Symmetra’s teleporter) no longer charges ultimate abilities. Most hero abilities will no longer interrupt quick melee attacks. Reverted a recent change that reduced the size of heroes’ projectiles. Ultimates that consume the ultimate meter when activated will now drain the meter more quickly (.25 second instead of 1 second). As a result, some heroes’ ultimate costs have been adjusted (see below). Self-healing abilities now charge ultimate abilities.
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